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#1
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rFactor release date?
GT Legends has a release date already(October 2005), wtf is up with rFactor?
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#2
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Destroy > wrote in
: > GT Legends has a release date already(October 2005), wtf is up with > rFactor? Simbin = a loose organiztion of over 60 people. GTL is a continuation of previous generation Motor v1.x+ ISI, as somebody here pointed out, has probably less than a half dozen on it's team. With most of the sim code written by one guy. rF is a least v2.x of the Motor software. dh |
#3
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"Dave Henrie" > wrote in message 7.136... > Destroy > wrote in > : > >> GT Legends has a release date already(October 2005), wtf is up with >> rFactor? > > Simbin = a loose organiztion of over 60 people. GTL is a continuation of > previous generation Motor v1.x+ ahhh, i think you'll find that GT Legends is being developed on the Gmotor2 engine same as rfactor from whats been said on various forums carlos > > ISI, as somebody here pointed out, has probably less than a half dozen on > it's team. With most of the sim code written by one guy. rF is a least > v2.x of the Motor software. > > dh |
#4
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"Carlos_b" > wrote in message ... > > "Dave Henrie" > wrote in message > 7.136... >> Destroy > wrote in >> : >> >>> GT Legends has a release date already(October 2005), wtf is up with >>> rFactor? >> >> Simbin = a loose organiztion of over 60 people. GTL is a continuation of >> previous generation Motor v1.x+ > > ahhh, i think you'll find that GT Legends is being developed on the > Gmotor2 engine same as rfactor > > from whats been said on various forums > > carlos But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's then handed over to Simbin to create what is basically a mod. Big difference. David G Fisher |
#5
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"David G Fisher" > wrote in message ... > > "Carlos_b" > wrote in message > ... >> >> "Dave Henrie" > wrote in message >> 7.136... >>> Destroy > wrote in >>> : >>> >>>> GT Legends has a release date already(October 2005), wtf is up with >>>> rFactor? >>> >>> Simbin = a loose organiztion of over 60 people. GTL is a continuation >>> of >>> previous generation Motor v1.x+ >> >> ahhh, i think you'll find that GT Legends is being developed on the >> Gmotor2 engine same as rfactor >> >> from whats been said on various forums >> >> carlos > > But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's > then handed over to Simbin to create what is basically a mod. Big > difference. > > David G Fisher > whats the big difference ? mod my arse. everything in an ISI game is a mod then you could just as easily say ISI is creating a mod on the engine too..........thats just the way the ISI engine is, very open architechture i guess you could say. i have read that simbin got the gM2.0 engine mid to late last year in a very stripped down form, so they are developing a lot of content themselves. from memory they got the engine with most of the graphics content and are developing most of the physics code themselves. carlos |
#6
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"Carlos_b" > wrote in message ... > > "David G Fisher" > wrote in message >>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's >> then handed over to Simbin to create what is basically a mod. Big >> difference. >> >> David G Fisher >> > > whats the big difference ? mod my arse. everything in an ISI game is a mod > then > > you could just as easily say ISI is creating a mod on the engine > too..........thats just the way the ISI engine is, very open architechture > i guess you could say. > i have read that simbin got the gM2.0 engine mid to late last year in a > very stripped down form, so they are developing a lot of content > themselves. from memory they got the engine with most of the graphics > content and are developing most of the physics code themselves. > > carlos Do some more research. -- David G Fisher |
#7
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"Destroy" > wrote in message ... > GT Legends has a release date already(October 2005), wtf is up with > rFactor? > do you want a finished product or a buggy game? cheers steve |
#8
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Both. Makes the RAS newsgroup interesting
-Larry "Steve Whitty" > wrote in message ... > do you want a finished product or a buggy game? > > cheers > > steve |
#9
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LOL
"Larry" wrote in message > Both. Makes the RAS newsgroup interesting > > -Larry > > "Steve Whitty" wrote in message >> do you want a finished product or a buggy game? >> >> cheers >> >> steve > > |
#10
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