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#1
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anyone have similar experience with the Driving Force Pro to me?
All I'm hearing is how great Logitech's Driving Force Pro is, yet my
experience is that it is awful. I first tried it with Need for Speed Underground 2. Basically, up until about 40 miles an hour there is no noticeable force feedback. Above 40, there is no feedback for about two inches of turning in either direction but very hard feedback outside of that. This is completely unlike my experience with the original Driving Force of the MOMO wheels, and I hate it. It does not in any way reflect what it feels like to drive a car. It seemed so awful I even exchanged it but the new one was the same way so apparently that is just what they are like. I tried it with GT4 but could not control the car at all, and while I could think that is just because it takes some getting used to, the fact that it was so awful with NFSU2 makes me very suspicious of the wheel. Does anyone have any thoughts about this? Why does everyone like this wheel so much? |
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#2
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It's working great for me in GT4. There's a little play in the wheel,
but that's all. It's anything but hard to control the cars in the GT4. In fact, I can place the car on the track with a great deal of precision. Which you really need when passing the AI since they're not the smartest things on the track. BTW, the only settings I've changed in GT4 are the driving asists and there is a setting that reduces the amount of force feedback when making rapid turns. Not sure of the name of that setting, but I've turned it off. |
#3
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#4
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best wheelout there for nr2003, and its great in gtr too.
not good in gpl though (although im thinking this is more of a GPL issue ). pez > wrote in message oups.com... > All I'm hearing is how great Logitech's Driving Force Pro is, yet my > experience is that it is awful. I first tried it with Need for Speed > Underground 2. Basically, up until about 40 miles an hour there is no > noticeable force feedback. Above 40, there is no feedback for about > two inches of turning in either direction but very hard feedback > outside of that. This is completely unlike my experience with the > original Driving Force of the MOMO wheels, and I hate it. It does not > in any way reflect what it feels like to drive a car. It seemed so > awful I even exchanged it but the new one was the same way so > apparently that is just what they are like. I tried it with GT4 but > could not control the car at all, and while I could think that is just > because it takes some getting used to, the fact that it was so awful > with NFSU2 makes me very suspicious of the wheel. > > Does anyone have any thoughts about this? Why does everyone like this > wheel so much? > |
#6
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Yeah, MOMO doesn't work with GT4, which is a shame. But I did get used
to using the DFP with GT4 and it really is an interesting experience once you get used to the 900 degree steering. It turns out you can use the 900-degree steering with Need For Speed Underground 2 also, but that unfortunately doesn't fix the force feedback issues. I do think the MOMO handled force feedback better for any of the PS2 games I've tried it with, even though it's a PC wheel. I have the red one with the leather wheel, and I'm very sad whenever a racing game doesn't support it. |
#7
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In Need For Speed Underground 2 for PS2 there are extensive options to
set up your wheel's force. One setting in particular will make the force stronger around center position, but not elsewhere. But the drawback is that in case you let go the wheel it will become unstable (which is why the default setting may feel a bit soft around center). And another setting I believe will decrease overall force strength. So you should be able to set it up exactly the way you like. If you are using the PC version this does not apply since the Driving Force Pro is not meant to be a PC wheel and the game wasn't tweaked with it. One reason why the wheel may feel like there is no force around center is because the mechanics and electronics have been improved so there is no motor friction. This way the wheel moves freely in case there is very little force. Now if you swerve back and forth in games like NFSU2 or GT4 where the friction of the car's wheels are directly tied to the wheel, there will be a moment around center where you are actually moving along the force generated by the game which gives the impression that there is no force at all. On older wheels you would get some motor friction which would give the impression that there is some dampening or spring force going on. Dunno if that's very clear but hope it helps anyways... |
#8
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its the best PC wheel ive used (with the new drivers), and that includes hi
end non FF stuff. pez "crusty" > wrote in message oups.com... > In Need For Speed Underground 2 for PS2 there are extensive options to > set up your wheel's force. One setting in particular will make the > force stronger around center position, but not elsewhere. But the > drawback is that in case you let go the wheel it will become unstable > (which is why the default setting may feel a bit soft around center). > And another setting I believe will decrease overall force strength. So > you should be able to set it up exactly the way you like. > If you are using the PC version this does not apply since the Driving > Force Pro is not meant to be a PC wheel and the game wasn't tweaked > with it. > One reason why the wheel may feel like there is no force around center > is because the mechanics and electronics have been improved so there is > no motor friction. This way the wheel moves freely in case there is > very little force. Now if you swerve back and forth in games like NFSU2 > or GT4 where the friction of the car's wheels are directly tied to the > wheel, there will be a moment around center where you are actually > moving along the force generated by the game which gives the impression > that there is no force at all. On older wheels you would get some motor > friction which would give the impression that there is some dampening > or spring force going on. > Dunno if that's very clear but hope it helps anyways... > |
#9
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ignore that last post, i didnt read your post properly.
pez "Pez" > wrote in message ... > its the best PC wheel ive used (with the new drivers), and that includes hi > end non FF stuff. > > pez > > "crusty" > wrote in message > oups.com... > > In Need For Speed Underground 2 for PS2 there are extensive options to > > set up your wheel's force. One setting in particular will make the > > force stronger around center position, but not elsewhere. But the > > drawback is that in case you let go the wheel it will become unstable > > (which is why the default setting may feel a bit soft around center). > > And another setting I believe will decrease overall force strength. So > > you should be able to set it up exactly the way you like. > > If you are using the PC version this does not apply since the Driving > > Force Pro is not meant to be a PC wheel and the game wasn't tweaked > > with it. > > One reason why the wheel may feel like there is no force around center > > is because the mechanics and electronics have been improved so there is > > no motor friction. This way the wheel moves freely in case there is > > very little force. Now if you swerve back and forth in games like NFSU2 > > or GT4 where the friction of the car's wheels are directly tied to the > > wheel, there will be a moment around center where you are actually > > moving along the force generated by the game which gives the impression > > that there is no force at all. On older wheels you would get some motor > > friction which would give the impression that there is some dampening > > or spring force going on. > > Dunno if that's very clear but hope it helps anyways... > > > > |
#10
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crusty wrote:
> One reason why the wheel may feel like there is no force around center > is because the mechanics and electronics have been improved so there is > no motor friction. This way the wheel moves freely in case there is > very little force. Now if you swerve back and forth in games like NFSU2 > or GT4 where the friction of the car's wheels are directly tied to the > wheel, there will be a moment around center where you are actually > moving along the force generated by the game which gives the impression > that there is no force at all. On older wheels you would get some motor > friction which would give the impression that there is some dampening > or spring force going on. > Dunno if that's very clear but hope it helps anyways... At first we though that this might be a design "feature" too. But the "lag" in force feedback is evident especially in the corners. -> You turn to the left and have oversteering -> try to correct it by turning to the right and the lag is there. The amount of lag depends on how fast you turn to the opposite direction. If you turn quite slowly, you might experience less than an inch of "lag" in FF but if you turn quickly, you might have more that 4 inches of "lag". The lag means here the amount of inches that you can turn the wheel until the force feedback kicks in (and it kicks in quite heavily). The two Driving Force wheels that we some early units. It's possible that logitech have corrected this. -Mikko L |
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