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Forza Motorsport 2 realtime screens
http://members.cox.net/gek54/gek54/images/forza23.jpg http://members.cox.net/gek54/gek54/i...orza2Beta3.jpg http://members.cox.net/gek54/gek54/images/forza22.jpg http://forzamotorsport.net/090506-1.htm keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate of the original Xbox game, twice the framerate of PGR3 on the same machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing, uses some advanced lighting techniques, some per-pixel effects and will be a far better racing game than PGR3 could ever hope to be. |
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#2
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Forza Motorsport 2 realtime screens
On 5 Sep 2006 15:15:59 -0700, "AirRaid" > wrote:
>keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate >of the original Xbox game, twice the framerate of PGR3 on the same >machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing, >uses some advanced lighting techniques, some per-pixel effects and will >be a far better racing game than PGR3 could ever hope to be. Keep in my the OP is a bozo that doesn't know the difference between in game graphics and replays. -- Andrew, contact via http://interpleb.googlepages.com Help make Usenet a better place: English is read downwards, please don't top post. Trim replies to quote only relevant text. Check groups.google.com before asking an obvious question. |
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Forza Motorsport 2 realtime screens
Andrew wrote: > On 5 Sep 2006 15:15:59 -0700, "AirRaid" > wrote: > > >keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate > >of the original Xbox game, twice the framerate of PGR3 on the same > >machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing, > >uses some advanced lighting techniques, some per-pixel effects and will > >be a far better racing game than PGR3 could ever hope to be. > > Keep in my the OP is a bozo that doesn't know the difference between > in game graphics and replays. Because everyone knows that replays are all pre-rendered and don't use in-game graphics... Eh ? |
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Forza Motorsport 2 realtime screens
On 6 Sep 2006 01:16:32 -0700, wrote:
>Because everyone knows that replays are all pre-rendered and don't use >in-game graphics... GT3 on the PS2 looks fantastic during replays. The actual in game graphics are a pixellated low texture nightmare. Same for practically any other decent driving games of recent years. The pictures in the OP's message are obviously pre-rendered or replay footage. -- Andrew, contact via http://interpleb.googlepages.com Help make Usenet a better place: English is read downwards, please don't top post. Trim replies to quote only relevant text. Check groups.google.com before asking an obvious question. |
#5
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Forza Motorsport 2 realtime screens
Andrew wrote:
> On 6 Sep 2006 01:16:32 -0700, wrote: > >> Because everyone knows that replays are all pre-rendered and don't use >> in-game graphics... > > GT3 on the PS2 looks fantastic during replays. The actual in game > graphics are a pixellated low texture nightmare. Same for practically > any other decent driving games of recent years. The pictures in the > OP's message are obviously pre-rendered or replay footage. They're not pre-rendered. That much has been confirmed. They are clearly replays though with blur etc. added. There is one in game screen found on the link the OP posted though. |
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Forza Motorsport 2 realtime screens
On 2006-09-06 09:46:13 +0100, Andrew > said:
> On 6 Sep 2006 01:16:32 -0700, wrote: > >> Because everyone knows that replays are all pre-rendered and don't use >> in-game graphics... > > GT3 on the PS2 looks fantastic during replays. The actual in game > graphics are a pixellated low texture nightmare. Same for practically > any other decent driving games of recent years. The pictures in the > OP's message are obviously pre-rendered or replay footage. On my copy of GT3/C/4P/4 the replays look like in-game, only from a different angle. Cars in GT look hi-res and stunning, even in game. -- http://myspace.com/zomoniac |
#7
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Forza Motorsport 2 realtime screens
Andrew wrote:
> > On 5 Sep 2006 15:15:59 -0700, "AirRaid" > wrote: > > >keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate > >of the original Xbox game, twice the framerate of PGR3 on the same > >machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing, > >uses some advanced lighting techniques, some per-pixel effects and will > >be a far better racing game than PGR3 could ever hope to be. > > Keep in my the OP is a bozo that doesn't know the difference between > in game graphics and replays. > -- I was wondering how they managed to get those angles when driving the car. Fair play though, at least in Forza there didn't seem to be a massive distinction between in game cars graphics and replay. -- Paul (Neurotic to the bone No doubt about it) ------------------------------------------------------ Stop and Look http://www.geocities.com/dreamst8me/ |
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Forza Motorsport 2 realtime screens
Zomoniac wrote:
> > On 2006-09-06 09:46:13 +0100, Andrew > said: > > > On 6 Sep 2006 01:16:32 -0700, wrote: > > > >> Because everyone knows that replays are all pre-rendered and don't use > >> in-game graphics... > > > > GT3 on the PS2 looks fantastic during replays. The actual in game > > graphics are a pixellated low texture nightmare. Same for practically > > any other decent driving games of recent years. The pictures in the > > OP's message are obviously pre-rendered or replay footage. > > On my copy of GT3/C/4P/4 the replays look like in-game, only from a > different angle. Cars in GT look hi-res and stunning, even in game. > > -- > http://myspace.com/zomoniac I think 4 and maybe 3, and as I mentioned Forza are all pretty good at just looking very pretty in both live and replay. -- Paul (Neurotic to the bone No doubt about it) ------------------------------------------------------ Stop and Look http://www.geocities.com/dreamst8me/ |
#9
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Forza Motorsport 2 realtime screens
On Wed, 06 Sep 2006 07:56:32 +0100, Andrew > wrote:
>On 5 Sep 2006 15:15:59 -0700, "AirRaid" > wrote: > >>keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate >>of the original Xbox game, twice the framerate of PGR3 on the same >>machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing, >>uses some advanced lighting techniques, some per-pixel effects and will >>be a far better racing game than PGR3 could ever hope to be. > >Keep in my the OP is a bozo that doesn't know the difference between >in game graphics and replays. yeah, but a replay is still using the ingame grapgics engine, is it not? -- gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk Current eBay auctions: http://tinyurl.com/hutcb |
#10
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Forza Motorsport 2 realtime screens
On 2006-09-06 12:33:53 +0100, Chris F > said:
> ingame grapgics engine come again? -- gt: redsmartie www.redsmartie.com "Game experience may change during online play" |
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